“Ghost in the Shell” Signal Static on the Pico-8


Screen static demoThe glitch or static effect that appeared in “Ghost in the Shell” trailers, that have been circulating the last couple of months inspired me to apply a similar effect to a game project in development. What better way is there to demo the effect than in a 8bit “Ghost in the Shell” title screen?

The static effect is reasonably configurable, random and light weight, using very few available tokens. In the game version, additional parameters are available to set width, height and offset’s, to allow targeted areas with the static effect.

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